gdk_pango_renderer_set_override_color
gdk_pango_context_get
gdk_pango_context_get_for_screen
-gdk_pango_context_set_colormap
GdkPangoAttrEmbossed
GdkPangoAttrEmbossColor
GdkPangoAttrStipple
@Returns:
-<!-- ##### FUNCTION gdk_pango_context_set_colormap ##### -->
-<para>
-
-</para>
-
-@context:
-@colormap:
-
-
<!-- ##### STRUCT GdkPangoAttrEmbossed ##### -->
<para>
A Pango text attribute containing a embossed bitmap to be used when
gdk_pango_attr_stipple_new
gdk_pango_context_get
gdk_pango_context_get_for_screen
-#ifndef GDK_DISABLE_DEPRECATED
-gdk_pango_context_set_colormap
-#endif
gdk_pango_layout_get_clip_region
gdk_pango_layout_line_get_clip_region
gdk_pango_renderer_get_default
priv->override_color_set[part] = FALSE;
}
-/**
- * gdk_pango_context_set_colormap:
- * @context: a #PangoContext
- * @colormap: a #GdkColormap
- *
- * This function used to set the colormap to be used for drawing with
- * @context. The colormap is now always derived from the graphics
- * context used for drawing, so calling this function is no longer
- * necessary.
- **/
-void
-gdk_pango_context_set_colormap (PangoContext *context,
- GdkColormap *colormap)
-{
- g_return_if_fail (PANGO_IS_CONTEXT (context));
- g_return_if_fail (colormap == NULL || GDK_IS_COLORMAP (colormap));
-}
-
/* Gets a renderer to draw with, setting the properties of the
* renderer and activating it. Note that since we activate the
* renderer here, the implicit setting of the matrix that
#ifndef GDK_MULTIHEAD_SAFE
PangoContext *gdk_pango_context_get (void);
#endif
-#ifndef GDK_DISABLE_DEPRECATED
-void gdk_pango_context_set_colormap (PangoContext *context,
- GdkColormap *colormap);
-#endif
/* Get a clip region to draw only part of a layout or